//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment

This file is NOT part of Duke Nukem 3D version 1.5 - Atomic Edition
However, it is either an older version of a file that is, or is
some test code written during the development of Duke Nukem 3D.
This file is provided purely for educational interest.

Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------

/////////////////////////////////////////////////////////////////////////////
//
//      LBMLIB.H
//
/////////////////////////////////////////////////////////////////////////////

#ifndef _lbmlib_public_
#define _lbmlib_public_
#ifdef __cplusplus
extern "C" {
#endif

typedef enum
   {
   LoadLBM_Okay,
   LoadLBM_badsize,
   LoadLBM_stencil
   } LoadLBM_Status;

int32 LoadLBM
   (
   byte * compressed,
   byte * uncompressed,
   byte * palette,
   int32 * lbmwidth,
   int32 * lbmheight
   );

int32 SaveLBM
   (
   byte * uncompressed,
   byte * compressed,
   byte * palette,
   int32 lbmwidth,
   int32 lbmheight
   );
#ifdef __cplusplus
};
#endif
#endif
